Warmachine & Hordes - 3. edition

Information og debat om turneringer og arrangementer.

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Hjelmen
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Warmachine & Hordes - 3. edition

Indlæg af Hjelmen » man apr 11, 2016 5:47 pm

Tredje udgave af Warmachine & Hordes er på vej til sommer!
Privateer Press Announces All-New Editions of WARMACHINE and HORDES

Bellevue, WA, April 11, 2016 — Privateer Press has announced new editions of its award-winning WARMACHINE and HORDES tabletop miniatures games. The new editions will be released worldwide in independent hobby game stores on June 29, 2016. Privateer Press will release the new Core Rules for each game for free online on June 12, 2016. Players will get their first chance to play the new edition at Lock & Load GameFest 2016 in Bellevue, WA, held June 10-12.

“The current editions of the games are now six years old,” said WARMACHINE and HORDES creator and Chief Creative Officer Matt Wilson. “During that time we've accumulated a tremendous amount of knowledge and experience from observing, listening to, and interacting with our worldwide community of players and retailers about how to continue to improve their experience with our games. After years of intensive work, we’re finally ready to share the outcome of that process and give our community what they’ve been asking for in our games.”

The new editions of WARMACHINE and HORDES have been updated and redesigned to be quicker to learn while providing a more intuitive game play experience. Releasing alongside the new core rulebooks—WARMACHINE: Prime and HORDES: Primal—will be twelve new Faction Decks, one for each faction in the games. Each Faction Deck contains copies of every stat card previously released for that faction, updating a player’s entire card collection to the new edition.

Additionally, nine new Battlegroup Starter Boxes will be available at launch, and each one will introduce a new warcaster or warlock character to the games along with all the models needed to form a complete starting battlegroup. Warcasters and Warlocks are the leaders of their factions and greatly influence the performance of the player’s army on the tabletop. The Battlegroup Starters, offered at $39.99 MSRP, will also contain a Rules Digest, a Basic Training Tutorial Guide, four dice, model stat cards, a Battle Map, an obstacle card, tokens, a flexible 18” ruler, a 22-page Introductory Guide featuring army building advice, a hobby painting tutorial, a faction strategy guide, and new fiction about the warlock or warcaster in the box.
Pressemeddelelsen er posted 11/4, så det er nok ikke en aprilsnar, ej heller en majkat!
Og for øvrigt mener jeg at Legion bør nerfes.

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Roar
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Re: Warmachine & Hordes - 3. edition

Indlæg af Roar » man apr 11, 2016 6:15 pm

Spændende.
Ceterum censeo felem viridem esse colorandam!

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Nixon
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Re: Warmachine & Hordes - 3. edition

Indlæg af Nixon » man apr 11, 2016 7:08 pm

Den har de godt nok holdt tæt ind til kroppen. Det bliver spændende.

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Egern
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Re: Warmachine & Hordes - 3. edition

Indlæg af Egern » man apr 11, 2016 8:10 pm

Fuck yeah!...

"... have been updated and redesigned to be quicker to learn while providing a more intuitive game play experience" - moneyshot ;)
Har malet Trollbloods, Mercenaries, Legion og Retribution - se mit forsøg her

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Duskern
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Re: Warmachine & Hordes - 3. edition

Indlæg af Duskern » man apr 11, 2016 9:12 pm

Lidt scary når man lige er begyndt at købe legion :-)
Martin Jacobsen

Billede

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dickovdk
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Re: Warmachine & Hordes - 3. edition

Indlæg af dickovdk » man apr 11, 2016 9:23 pm

Duskern skrev:Lidt scary når man lige er begyndt at købe legion :-)
Sjovt jeg har lige købt Circle og synes det modsatte - jeg tænker det kan KUN blive sjovt med noget helt nyt. Jeg tror (og håber) Skorne får lidt medvind - det synes jeg er på tide
Johnny Dickov Fagerberg

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Nixon
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Re: Warmachine & Hordes - 3. edition

Indlæg af Nixon » man apr 11, 2016 9:38 pm

Man skal jo nok regne med at noget bliver bedre og andet tonet lidt ned.
Det bliver bare godt at få en ny bog, så må vi se?
Synes de nye grundsæt ser fine ud.

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Gil
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Re: Warmachine & Hordes - 3. edition

Indlæg af Gil » man apr 11, 2016 9:58 pm

Blevet bedt om som PGér at poste dette.

Privateer Press

FOR IMMEDIATE RELEASE

Contact: Sherry Yeary, President, Privateer Press

Privateer Press Announces All-New Editions of WARMACHINE and HORDES

Bellevue, WA, April 11, 2016 — Privateer Press has announced new editions of its award-winning WARMACHINE and HORDES tabletop miniatures games. The new editions will be released worldwide in independent hobby game stores on June 29, 2016. Privateer Press will release the new Core Rules for each game for free online on June 12, 2016. Players will get their first chance to play the new edition at Lock & Load GameFest 2016 in Bellevue, WA, held June 10-12.

“The current editions of the games are now six years old,” said WARMACHINE and HORDES creator and Chief Creative Officer Matt Wilson. “During that time we've accumulated a tremendous amount of knowledge and experience from observing, listening to, and interacting with our worldwide community of players and retailers about how to continue to improve their experience with our games. After years of intensive work, we’re finally ready to share the outcome of that process and give our community what they’ve been asking for in our games.”

The new editions of WARMACHINE and HORDES have been updated and redesigned to be quicker to learn while providing a more intuitive game play experience. Releasing alongside the new core rulebooks—WARMACHINE: Prime and HORDES: Primal—will be twelve new Faction Decks, one for each faction in the games. Each Faction Deck contains copies of every stat card previously released for that faction, updating a player’s entire card collection to the new edition.

Additionally, nine new Battlegroup Starter Boxes will be available at launch, and each one will introduce a new warcaster or warlock character to the games along with all the models needed to form a complete starting battlegroup. Warcasters and Warlocks are the leaders of their factions and greatly influence the performance of the player’s army on the tabletop. The Battlegroup Starters, offered at $39.99 MSRP, will also contain a Rules Digest, a Basic Training Tutorial Guide, four dice, model stat cards, a Battle Map, an obstacle card, tokens, a flexible 18” ruler, a 22-page Introductory Guide featuring army building advice, a hobby painting tutorial, a faction strategy guide, and new fiction about the warlock or warcaster in the box.

German and French language translations of WARMACHINE and HORDES will also be available through their partners Ulisses-Spiele, Victoria Games, and Cerberus Entertainment upon launch on June 29th and at localized events like the Lock & Load Outposts on June 11th.

Privateer Press is a recognized industry leader in creating a wide variety of engaging casual and competitive Organized Play experiences. Along with new books, faction decks and Battlegroup Starter Boxes, Privateer Press will unveil refreshed Organized Play offerings, including a worldwide Full Steam launch event at participating independent hobby game stores, new casual Journeyman and Narrative leagues, and competitive Steamroller events.

The launch will feature different promotions throughout the world. In North America three different launch kit bundles will be offered through Privateer’s distribution partners, each designed for a particular community size and stock volume of independent retail stores. Launch kits will ship with a special Field Kit promotional giveaway bundle that includes a branded dice bag, glue, card sleeves, and a dry erase marker with the purchase of a new Battlegroup Starter Box. Launch Kits also include a free Journeyman League Kit to get new players started in the game and four demo battlegroups that can be used to teach and promote the games. Deluxe and Premium launch kits will also ship with additional upgrades, including replacement card decks and a Full Steam Launch Event Kit. Premium launch kits will also include a free a demo table and one free, signed, limited-edition copy of WARMACHINE: Prime and HORDES: Primal.

Privateer Press will be releasing much more information about the all-new editions of WARMACHINE and HORDES leading up to Lock & Load GameFest 2016 at PrivateerPress.com, and on Facebook and Twitter.

Independent hobby retailers interested in stocking the new editions of WARMACHINE and HORDES can email retailsupport@privateerpress.com.

About Privateer Press, Inc.

Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit http://www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 orsherry@privateerpress.com.

About HORDES and WARMACHINE

WARMACHINE and HORDES are dynamic, 32 mm tabletop miniatures games set in the steam-powered science-fiction/fantasy world of the Iron Kingdoms. WARMACHINE and HORDES use the same rules and can be played independently or against each other, differing in the range of factions available in each game, and the manner in which each side wages war. In WARMACHINE, each player commands an army of detailed miniatures, including a warcaster, an elite soldier-sorcerer who possesses arcane power and the ability to mentally control a force of steam-powered mechanical automatons known as warjacks, and supporting soldiers. In HORDES, players command of a battle mage known as a warlock who can control an army of powerful warbeasts and warriors into combat.
Pressganger og DM arrangør.
Jeg dækker hele Sjælland.

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spinnd
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Re: Warmachine & Hordes - 3. edition

Indlæg af spinnd » ons apr 13, 2016 9:17 pm

Spændende med de nye regler for focus og fury

Tror jeg skal have fat i eVyros. Det bliver rigtigt grimt, hvis han stadig har synergi.
FAD: exSkorne - Retribution - exCryx - exLegion - Pirater på vej
PaintFAD: Ovenstående plus Legion, Trollblood, Khador, Cygnar, CSM og Tyranid.

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Roar
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Re: Warmachine & Hordes - 3. edition

Indlæg af Roar » tors apr 14, 2016 4:12 pm

Link?
Ceterum censeo felem viridem esse colorandam!

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spinnd
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Re: Warmachine & Hordes - 3. edition

Indlæg af spinnd » tors apr 14, 2016 6:58 pm

FAD: exSkorne - Retribution - exCryx - exLegion - Pirater på vej
PaintFAD: Ovenstående plus Legion, Trollblood, Khador, Cygnar, CSM og Tyranid.

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Overhamsteren
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Re: Warmachine & Hordes - 3. edition

Indlæg af Overhamsteren » tors apr 14, 2016 6:59 pm

Man kan også høre det hele i primecast :)
Point scale is doubled.

Casters can buy way more 'jacks/beasts with their new 'jack/beast points.

Warjacks get a freebie Focus if activating in Control, Warlocks get freebie Fury as their beasts die.

Psychology rules are going away. Command checks, Terror, etc.

Universal pre-measuring.
MKIII has been in development for 3-4 years.

What has changed?
- We have rebalanced every model in the game. - Jason Soles
- Each warcaster has a unique, flavorful spell/ability. Some casters already had, some had to be added.
- Doubled the point scale.
- Addresses difference between Focus and Fury.
- New Mechanics:
- Power Up = Warjack are allocated a focus for starting in the caster's battlegroup.
- Spirit Bonds: As warbeasts die, Warlocks can gain fury "from the grave"
- Upped warjack/warbeast points. 28-30 points now.
- Games are still similar sized.

Why MK III vs MK 2.5?
- "Felt like the right time."
- "MKII got to a point where it was a time to readdress interactions and power level."
- "Look at the whole picture."

What were some lessons from MKII?
- "Punctuated by "setting huge base models free in the wild."
- "Played huge base models conservatively in places. Push them more in places"
- Global reset of the rules. Smooth things outs.
- Rework presentation. Organization to (hopefully) make information more accessible.
- Differences in Fury and Focus are addressed (in a meaningful way)

PREMEASURING
- "It already exists, felt like a loophole."
- No more 'Gotchas'

No more Fear/Terror

Change with Huge-Base Models
- They feel like the monsters of the battlefield like they should.

Presentation of Story
- Time-skip! Two-year jump.
- Flash-Point. First installment in a trilogy.
- Story line stuff. Resolutions and new things.
- No favorite character is safe. Plot armor is off!

New Hordes Faction
- Unlike anything they have ever done. "Weird stuff"
- "Things you have never been able to do before."
- Built from the ground-up under MKIII rules.
- "Feels like a complete little ecosystem as a faction, interesting reason for being in existence."
I just wanted to jump in here because I feel like I should have addressed these questions in my Insider. My apologies for neglecting to explain the changes to monstrosities and vectors. Not being warjacks, Cephalyx monstrosities do not benefit from Power Up. Instead, a monstrosity gains 1 focus point each time it suffers damage as a result of a continuous effect or from an attack (whether made by a friendly model or an enemy). And instead of having these focus points removed during the Maintenance Phase, monstrosities retain their focus points until they have been spent.

Likewise, Power Up does not affect the vectors of the Convergence of Cyriss (which are actually considered warjacks in the new edition, albeit warjacks without a cortex). Instead they rely on Focus Induction to keep the focus flowing. Focus Induction now simply states: “When a Convergence warjack spends a focus point during its activation, you can give a focus point to another Convergence warjack if the two are in the same battlegroup and are within 6˝ of one another.” That’s it. So, one warjack can spend all of its focus to fill up the next warjack and so on until the same 3 focus points have flowed through every warjack in your battlegroup.

I think these differences really help add flavor to the Cephalyx and Convergence and truly set them apart from the other Factions in the game. And rest assured, they certainly have been taken into account with regards to the balance of their armies.
No Goats
No Glory

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Roar
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Re: Warmachine & Hordes - 3. edition

Indlæg af Roar » tors apr 14, 2016 7:29 pm

Tak for det! Spændende nyt.
Ceterum censeo felem viridem esse colorandam!

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Lysgaard
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Re: Warmachine & Hordes - 3. edition

Indlæg af Lysgaard » fre apr 15, 2016 6:09 pm

Måske det skal være undskyldning for at starte op igen :)

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Darwin
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Re: Warmachine & Hordes - 3. edition

Indlæg af Darwin » ons apr 20, 2016 12:59 pm

Kære Julemand ( læs: Privateer Press ),

Mit navn er Martin, jeg er 9 ( læs: 27 ) år gammel og spiller Cygnar.

Til jul ( læs: mk3 ) ønsker jeg mig:

- At Stormwallen bliver så piv elendig at vi kollektivt kan finde sammen om at smelte dem alle ned og fylde vejhuller med skidtet.
- At Minuteman bliver så sej at vi kan retfærdiggøre at tage fem af dem med i vores lister, og at den kan tjene som inspiration til at fjerne den latterlige svane som symbol for vor stolte faktion, og i stedet lade den mægtige frø tage dens plads på vort banner.
- At disruption ikke længere automatisk diskvalificerer en tredjedel af mine modeller når jeg spiller mod Legion ( hvilket jeg har konstateret er den eneste faktion der bliver spillet i Danmark punktum! )
- En pony ( Laddermore gælder ikke, det skal være sådan en der spiser havre og laver pærer )
- At du, trods min kraftige pessimistiske skepsis, holder alle de glimrende løfter du allerede har givet om indførelsen af pre-measure, og den totalte udslettelse af det latterlige og arbitrære skrammel morale checks er og altid har været.
- In-faction multi wound, medium size infantry...
- En begrænsning på solo modeller med 10.000+ unikke regler, så vi slipper for alle de der "ups, kan han også DÉT?!" øjeblikke der plager os almindelige dødelige spillere.
- En ny mountainbike
- At Squire og Junior bliver valide liste valg, frem for fast afgift på 5 point før den rigtige liste kan gå i gang.
- At spillet kommer til at handle om robotter der gokker andre robotter (og dyr ) oven i nødden, i stedet for steampunk warhammer. Tak.

Hvis jeg må få det julemand, så er du sød. Ude i køkkenet står der småkager og mælk ( læs: penge afsat til alle de uspillelige modeller jeg ikke kan få mig selv til at købe ) som du må få.

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