Shadow War: Armageddon inspiration

Age of Sigmar

Redaktør: Mads O

Besvar
Spiky Norman
Mechanithrall
Indlæg: 148
Tilmeldt: søn okt 04, 2009 12:55 pm
Geografisk sted: Aarhus

Shadow War: Armageddon inspiration

Indlæg af Spiky Norman » fre maj 05, 2017 3:28 pm

Fandt dette ret herlige Inquisitor kill team til Shadow War: Armageddon, som godt kunne være god inspiration, når vi skal til at i gang med at spille SWA på et tidspunkt i den nære fremtid:

Billede
http://www.thediceabide.com/2016/10/40k ... -henchmen/
"It is every citizen's final duty to go into the tanks and become one with all the people." - Chairman Sheng-Ji Yang, 'Essays on Mind and Matter'.

Spiky Norman
Mechanithrall
Indlæg: 148
Tilmeldt: søn okt 04, 2009 12:55 pm
Geografisk sted: Aarhus

Re: Shadow War: Armageddon inspiration

Indlæg af Spiky Norman » lør maj 06, 2017 10:01 am

https://www.instagram.com/laurencejohnblanche/
JBs instagram er et herligt sted for inspiration til kill teams/warband, men også (SWA-)terræn.
"It is every citizen's final duty to go into the tanks and become one with all the people." - Chairman Sheng-Ji Yang, 'Essays on Mind and Matter'.

Brugeravatar
Nixon
Battlegroup Far
Indlæg: 5998
Tilmeldt: man jun 12, 2006 8:55 am
Geografisk sted: Aarhus

Re: Shadow War: Armageddon inspiration

Indlæg af Nixon » tors maj 11, 2017 7:21 am

Har rodet lidt i skabet og fundet begyndelsen til mit Warband.

Billede

Brugeravatar
Roar
Gobberen med den gule hat
Indlæg: 3647
Tilmeldt: man jun 12, 2006 8:06 am
Geografisk sted: Aarhus

Re: Shadow War: Armageddon inspiration

Indlæg af Roar » tors maj 11, 2017 6:12 pm

Kunne man ikke få et frontalt close up af ham til venstre? Det ser jo super spændende ud!

R
Ceterum censeo felem viridem esse colorandam!

Spiky Norman
Mechanithrall
Indlæg: 148
Tilmeldt: søn okt 04, 2009 12:55 pm
Geografisk sted: Aarhus

Re: Shadow War: Armageddon inspiration

Indlæg af Spiky Norman » man maj 29, 2017 8:11 pm

En del fan-made materiale:

CAMPAIGNS
http://www.outworld-studio.com/swa/SWA- ... S-vDag.pdf
This alternate campaign system contains much of what I think the standard campaign system is missing. Fighters earn experience points individually, equipment purchases are limited, acquiring territories is a fundamental aspect of play, there's a wider range of serious injuries and the option to repair them with bionics, some built-in methods for balancing underdog teams (with Team Re-rolls as in Blood Bowl, and easier access to Special Operatives), a greater variety of twists (subplots) for the hunt in the Promethium Sprawl, a custom mix of skills (including a new category of skills available only to Team Leaders), and some other stuff.

MISSIONS
http://www.outworld-studio.com/swa/SWA- ... -ARENA.pdf
http://www.outworld-studio.com/swa/SWA- ... SSAULT.pdf
http://www.outworld-studio.com/swa/SWA- ... RUGGLE.pdf
http://www.outworld-studio.com/swa/SWA- ... ANDITS.pdf
http://www.outworld-studio.com/swa/SWA- ... UND-UP.pdf

KILL TEAM ROSTER SHEETS
http://www.outworld-studio.com/swa/SWA- ... vDag01.pdf

CARDSTOCK TERRAIN
http://www.outworld-studio.com/swa/SWA- ... vDag01.pdf
"It is every citizen's final duty to go into the tanks and become one with all the people." - Chairman Sheng-Ji Yang, 'Essays on Mind and Matter'.

Besvar